unique entities in predicate terms that match the precondi-
tions and effects of scene templates in the domain theory.
The initial state is another way in which reusability of the
domain is achieved; when scenes are the same, many stories
can be told about different characters, places, and objects.
Conclusions
The MUSE approach was developed to directly address the
core requirements of multiplayer differentiability, authora-
bility, and robustness for multiplayer interactive narratives in
online or real worlds. In particular, we modeled the way the
expert director/storyteller focused on individual player tra-
jectories through a space of scenes in alternate reality games.
We note that stories can, and will, derail in multiplayer
real and online environments affording rich player expres-
sion. Robustness of the interactive narrative experience can
thus be achieved through a partnership between human au-
thorial ability and an intelligent system capable of restor-
ing authored scenes to executability. Given a robust drama
manager using our story representation, an drama manager
can provide players the ability to express their agency—
including the ability to perform actions that may derail the
story—while managing individual narrative experiences and
the overall group social experience. Multiplayer experiences
will continue to grow in importance. For these systems to
scale, they must allow authors the ability to craft engag-
ing experiences for all players, individually and collectively,
without reducing players’ abilities to be expressive.
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