Interactive Narratives
Human behaviors can be unpredictable. Adding interactivity to a narrative creates uncertainty. Thus, we have the concept of a drama manager, which aims to maintain the quality of the narrative experiences in an unpredictable environment. My research focuses on interactive narratives that are highly parellel and operate under real-world constraints.
Publications
- Sasha Azad, Jingyang Xu, Haining Yu and Boyang Li. Scheduling Live Interactive Narratives with Mixed-Integer Linear Programming. The 13th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE). Snowbird, Utah. 2017.
- Matthew Guzdial, Brent Harrison, Boyang Li, and Mark O. Riedl. Crowdsourcing Open Interactive Narrative. The 10th International Conference on the Foundations of Digital Games. Pacific Grove, CA. 2015.
- Mark O. Riedl, Boyang Li, Hua Ai, and Ashwin Ram. Robust and Authorable Multiplayer Interactive Narrative Experiences. The 7th Annual Conference on Artificial Intelligence and Interactive Digital Entertainment. Palo Alto, California, 2011.